Wing Commander Secret Ops Key Generator
Posted By admin On 03.01.21Nov 21, 2001 There's also something like HCl's key generator. The official Wing Commander: Secret Ops. Doesn't this site have some sort of callsign generator or something. Wing Commander: Secret Ops: 1998: Key points. For Windows 8 and later use the OpenGL Patch or fullscreen border fix. General information.
- Game Control Schemes - Wing Commander CIC
- Wing Commander Saga Keyboard Map Trend: Wing Commander Saga ..
- Wing Commander: Secret Ops. Wing Commander Secret Ops was a bold experiment in episodic internet distribution. Beginning in August 1998, one episode was released each week for eight weeks. New fiction and backstory was released on Monday, Tuesday and Wednesday, and a corresponding mission pack came out on Thursday.
- There's also something like HCl's key generator. The official Wing Commander: Secret Ops. Doesn't this site have some sort of callsign generator or something.
Developers | |
---|---|
Release dates | |
DOS | September 27, 1990 |
Windows | October 15, 1996 |
Windows (DOSBox) | August 25, 2011 |
macOS (OS X) (DOSBox) | October 18, 2012[1] |
The Kilrathi Saga version of Wing Commander must be installed (the DOS version will not work). If the installer doesn't see the installation, see Secret Missions won't install. Secret Missions 1.5. Secret Missions 1.5 is the name given to the Super Wing Commander version of the Secret Mission addon. It's actually quite different from the original. Towards the end of 1998, Wing Commander Secret Ops was a released freely over the Internet for a limited time, with missions being released in a weekly series of seven episodes. A stand-alone game, Secret Ops is the sequel to Wing Commander Prophecy featuring game-engine rendered cinematics and several new missions expanding the Prophecy story.
|
⤏ Go to series page | |
Wing Commander | 1990 |
Wing Commander II: Vengeance of the Kilrathi | 1991 |
Wing Commander: Academy | 1993 |
Wing Commander: Privateer | 1993 |
Super Wing Commander | 1994 |
Wing Commander: Armada | 1994 |
Wing Commander III: Heart of the Tiger | 1994 |
Wing Commander IV: The Price of Freedom | 1996 |
Privateer 2: The Darkening | 1996 |
Wing Commander: Prophecy | 1997 |
Wing Commander: Secret Ops | 1998 |
For the Mac OS remake, see Super Wing Commander.
Key points
- Lacks the voice overs of Sega CD port.[2][3]
General information
- Wing Commander Wiki
- GOG.com Community Discussions for game series
- GOG.com Support Page
Availability[edit]
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Use DOSBox (see Run in DOSBox). DRM requires consulting manuals. | |||
GOG.com | Includes both expansions and Wing Commander II: Vengeance of the Kilrathi. Pre-packaged with DOSBox.[4] | |||
Origin | Included with EA Play. |
Version differences[edit]
- Retail versions of The Secret Missions 2 need the manual to answer copy protection questions.
- The GOG.com version of The Secret Missions 2 has protection bypassed; enter any number and press ↵ Enter.
- The game was ported to Windows as part of Wing Commander: The Kilrathi Saga.
- The game was remade for Mac OS as Super Wing Commander.
DLC and expansion packs
Name | Notes |
---|---|
The Secret Missions | |
The Secret Missions 2 - Crusade |
Essential improvements[edit]
Run in DOSBox[edit]
To run correctly in DOSBox, set cycles=3000
and buttonwrap=false
. Leave all other settings at their defaults.[5]
Patches[edit]
- Install Patch (DOS)
- Joystick Patch (DOS)
- Reduced Asteroid Damage Patch (DOS, unofficial)
- DirectDraw Hack and WC1 Compatibility Patch (Windows, unofficial)
Secret Missions 1 and 2 (The Kilrathi Saga)[edit]
- Secret Missions 1 and 2 adds the missions from the expansions. Extract somewhere convenient and run
SM12Inst.exe
. - The Kilrathi Saga version of Wing Commander must be installed (the DOS version will not work). If the installer doesn't see the installation, see Secret Missions won't install.
Secret Missions 1.5[edit]
Secret Missions 1.5 is the name given to the Super Wing Commander version of the Secret Mission addon. It's actually quite different from the original. A fan port can be downloaded for DOS here and Windows here.
Game data[edit]
Save game data location[edit]
System | Location |
---|---|
DOS | <path-to-game>GAMEDATSAVEGAME.WLD |
Windows | <path-to-game>GAMEDATSAVEGAME.WLD[Note 1] |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 2] |
Save game cloud syncing[edit]
Video[edit]
Graphics feature | State | Notes |
---|---|---|
Widescreen resolution | 320x200 only. | |
Multi-monitor | ||
Ultra-widescreen | ||
4K Ultra HD | ||
Field of view (FOV) | ||
Windowed | Toggle with Alt+↵ Enter (when using DOSBox). | |
Borderless fullscreen windowed | ||
Anisotropic filtering (AF) | ||
Anti-aliasing (AA) | ||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | |
60 FPS | ||
120+ FPS |
Input[edit]
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information |
---|
Controller hotplugging |
Haptic feedback |
Simultaneous controller+KB/M |
Audio[edit]
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | All speech is text-based. | |
Closed captions | ||
Mute on focus lost | ||
Red Book CD audio | FM Towns version only. |
Localizations
Issues fixed[edit]
EXE has stopped working (The Kilrathi Saga)[edit]
Set Windows 95 compatibility mode[citation needed] |
---|
|
Secret Missions won't install[edit]
Install Secret Missions manually[citation needed] |
---|
|
Other information[edit]
API[edit]
Technical specs | Supported | Notes |
---|---|---|
DOS video modes |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements[edit]
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 3.0 | |
Processor (CPU) | Intel 286 | 12 MHz or higher |
System memory (RAM) | 640 KB | |
Hard disk drive (HDD) |
Game Control Schemes - Wing Commander CIC
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | |
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | DirectX 7.0 compatible | DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 or later | |
Processor (CPU) | Intel Core Duo 2 GHz+ | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | 64 MB of VRAM |
Notes
- ↑When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details). - ↑File/folder structure within the installation folder reflects the path(s) listed for DOS and/or PC booter game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings).
References
- ↑GOG.com goes Mac ● GOG.com
- ↑https://www.gog.com/forum/wing_commander_series/does_wing_commander_1_have_any_voiceovers
- ↑http://www.sega-16.com/2010/04/wing-commander/
- ↑List of GOG games using DOSBox, page 1 - Forum - GOG.com
- ↑Settings recommended by Gemini in Ancient DOS Games --- Episode 107: Wing Commander
With this page, i aim to create an area with resources to be used byfans who are interested in editing Wing Commander games. However, if thisobjective is to succeed, i'll need everyone's contribution.If you're interested in editing Wing Commandergames in any way and want to make your work available for other people (whichcan be very useful for the Wing Commander Editing community as a whole, which i'm intested to see expanding as much as possible), send them tome (mbrito@student.dei.uc.pt) and i'll put them here. You will be credited foryour work, of course.
- Thanks to everyone who contributed -
WC1 ship file format - A file describing how the ship's images are encoded (wc2, Academy and P1 ships and even some Armada images are encoded this way). Inlcudes C code of a WC1 ship image reader. You can download several image viewers based on this info from the Files Page.
Mario 'HCl' Brito (original doc)
Maciek 'Matrix' Korzeniowski - Aug 23rd 1999 (updated doc)
Wing Commander Bitmap Navigator - A generic bitmap viewer.
Maciek 'Matrix' Korzeniowski - Aug 23rd 1999
WC2/Academy speech file format - A file describing how the speech is encoded. It holds enough info for a VOC to Academy speech converter. You can download a converter based on this info from the Files Page.
Mario 'HCl' Brito
XTRE Format - This information file will explain the XTRE format, which is the TRE format WC3 and WC4 use.
Mario 'HCl' Brito - Aug 15th 1999
XTRE File Extractor - Source CodeWill extract files from WC3 and WC4 TRE files. Credits for the 2 uncompressing algorithms go to Origin, since they were taken from WC3.EXE. The file compile.bat assumes you're compiling with DJGPP.
Mario 'HCl' Brito - Aug 15th 1999
Movie decoder - Source Code - These routines allow decoding the VGA chunks of WC3 FMV files. The code was recreated after studying WC3.EXE
Mario 'HCl' Brito - Aug 13th 2002
FMV Audio decoder - Source Code - These routines allow decoding the audio frames of WC4 FMV files. The code was recreated after studying WC4.EXE
Mario 'HCl' Brito
Wing Commander Saga Keyboard Map Trend: Wing Commander Saga ..
Privateer 1 - TRE Format - This information file will explain the format of the TRE files Privateer uses. This is the same format WC Armada and Strike Commander use.
Mario 'HCl' Brito - Aug 15th 1999
Nothing so far, although some Privateer 1 stuff can (probably) be re-used in Armada.
Privateer 2 - IFF ExtractorThis small C program will extract IFF files from BIGF IFF Archives (which are TRE files in every way). The BIGF format can be understood by looking at the source code and comments, so i probably won't write a text about it.
Mario 'HCl' Brito - Aug 21st 1999
Privateer 2 - zlib unpackerThe P2 BIGF Archives use zlib to uncompress chunks (it's quite interesting that they choose to compress particular chunks instead of the whole IFF). Click on the link to get the libraries, which can be used freely according to the authors. I'd still recommend you to read the Copyright notice tho. My small C program simply detect the 'Def!' string on the IFF and uncompress the chunk accordingly using zlib (after the 'Def!' string you'll find the uncompressed length and the compressed length, each of them is a type long).
Mario 'HCl' Brito - Aug 21st 1999
Privateer 2 - Video Decompressor - These routines decode the video data present on the TGV files used by the game. The code was reconstructed after studying the game executable.
Mario 'HCl' Brito - Oct 25th 2004
Privateer 2 - Audio Decompressor - This routine decodes the audio data present on the TGV files used by the game. The code was reconstructed after studying the game executable.
Mario 'HCl' Brito - Oct 25th 2004
Info on WCP/SO file formats Info on weapons, guns and ships.
Thomas Bruckner - Aug 22th 1999
WingCommander Prophecy - 3D file format - This txt file describes the WCP/SOmesh format. However, there are a few unknownvariables there.. should anyone want to figure them out, let me know
Mario 'HCl' Brito - 12 Nov 1998
WingCommander Prophecy - CRC generator - This function (which is more important than you may think at first) calculates the CRCof the variables and functions used inside missions. My mission compilerswere prepared to calculate the CRC of 'qwerty' when it finds a @qwerty@.Important detail: functions get their least significative byte replacedby the value of the size of their arguments.
Example: the CRC of the new WC:SO function SF_CAM_TrackPivotis 0x97f07f0c. It takes 7 parameters (x1,y1,z1,x2,y2,z2,time), so the finalbyte would be replaced by 7*4 = 28 = 0x1c.
So, the function SF_CAM_TrackPivot v8 v9 10 v11 v12 v13 v14 would becompiled to 0x97f07f1c 0x00000008 0x00000009 0x0000000a 0x0000000b 0x0000000c0x0000000d 0x0000000e
This C code was created after studying a routine of PROPHECY.EXE
Mario 'HCl' Brito - 13 Nov 1998
Betaflight download for mac. WCSO-RIP File Extractor - Source Code - The source code of the WCP file extractor, for the most curious people. Credits for the uncompressing algorithm goes to Origin, since it was taken from PROPHECY.EXE. The file compile.bat assumes you're compiling with DJGPP.
Mario 'HCl' Brito - May 23th 1999
Wing Commander Prophecy - TRE Format - This information file will explain the format of the TRE files Prophecy uses. Secret Ops uses the same format, as it's basically Prophecy with a few modifications.
Mario 'HCl' Brito - Aug 15th 1999
Wing Commander Secret Ops - Mission Objectives Info - Some quick notes on how to edit WCSO mission objectives.
Mario 'HCl' Brito - Aug 21th 1999
Wing Commander Secret Ops - Block Info - Block files hold info on how to play strings on WCSO cut-scenes. These blocks are invoked by SF_PrintText.
Thomas Bruckner - Aug 22th 1999
Wing Commander Secret Ops - RLE format information - The RLE format is used to store every kind of images in WCP/WCSO. This small text file will explain how these files are coded, which will allow you to make compressors and uncompressors for this format.
Mario 'HCl' Brito - Apr 4th 2001
Movie decoder - Source Code - These routines allow decoding the video present on FMV and comm files. The code was recreated after studying PROPHECY.EXE (download also these tables)
Mario 'HCl' Brito - Aug 23rd 2004
The uncompression routines were taken from the games' EXEs with the solepurpose of allowing us to study Origin-made files (missions, ships, etc) which were compressed (editing WC3, WC4, Prophecy and WCSO would beimpossible without doing this).These routines were created by, and are Copyright of Origin Systems Inc.
Here you will *NOT* find any info on how to bypass Origin copy-protections norwhere to find pirated Origin software. If you're looking for that, go away, you're lookingon the wrong place.
Many thanks to go Origin Systems Inc, for creating the Wing Commander games! :)