Lightwave 3d Presets

Posted By admin On 06.01.21

Render Presets lets you manage a library of different common rendering related settings in LightWave 3D to quickly organize, apply or switch between them.

  1. Lightwave 3d Forum
  2. Lightwave 3d Surface Presets

Render Presets is a plugin written in Python for LightWave 3D, originally created when working on a project that had me switching between a couple of different rendering settings for the same scenes over and over again. The initial iteration only contained the settings I switched between then, but for the public release most of LightWave’s common render settings are included. More settings might be added in the future when time permits.

Usage

Say hello to the new preset default surface model, kindly donated by Roy Kong you can download the scene file here Scene Download so how can you help? We have reduced the frame size and sampling to reduce render times 1-2 mins. the frame size is 1200 x 600 which displays perfect in the new site. The Presets tab enables you to quickly select a common type of thread and QuickBolt will generate all the parameters automatically. Then all you need to do is select which components you require to be included in the final model and click on the OK button at the top of the QuickBolt panel. In this tutorial Lino Grandi shows us how to use the Genoma Preset Rig for NevronMotion. Community driven surface presets for LightWave 3D®. Also includes surface presets for Octane Render. A free lite version is available for download Also check out DreamLight's book. TrueArt has produced more than 100 LightWave plugins since 2002. /5-the-gray-chapter-download.html. To download, goto www.core-cg.com and signup for beta testing!! UPDATE: Beta 2.2 is now available. Lightwave 3D adding and saving new presets. Free Presets for Lightwave. Render Presets lets you manage a library of different common rendering related settings in LightWave 3D to quickly organize, apply or switch between them.

Render Presets consists of two plugins, the main plugin is a master class plugin, which manually can be started by adding it from the Master Plugins window in LightWave. Though, for convenience I’ve added a companion plugin which can be added to LightWave’s menus, like in the screenshot to the right, or mapped to a keyboard shortcut. The sole purpose of this companion plugin is to automatically start the Render Presets plugin and open it’s window.

Workflow

Render Presets open in a non-modal window so you can keep it open while you work if you have the need to keep changing settings often.

Render Presets 1.3 for LightWave 3D

Each section in the settings is preceded with a “Enable in Preset” checkbox, which lets you to decide what options you want to include when you apply the preset. This allows you to make very specific presets, like a preset that only applies to the Camera, or a preset that only changes the Global Illumination and Render settings and so on.

Main Buttons

The main buttons are pretty self-explanatory, but here’s a quick run through.

  • New: Adds a new empty preset to the list.
  • Save: Saves the presets to disk. The plugin automatically saves the presets when you remove it or quit LightWave, though you can still use this to save, just in case.
  • Rename: Renames the selected preset.
  • Delete: Deletes the selected preset.
  • Up/Down: Moves the selected preset in the list, to organize the order.
  • Duplicate: Duplicates the selected preset to use as a starting point for a new entry.
  • About: The logo from this website. Outstanding feature!
  • Apply: Applies the selected preset to the scene.

There’s a comment field at the bottom of the settings section, where you can type something clever or useful about the preset.

Additional

Just some additional information that can be good to know about the plugin.

  • If the Camera settings is enabled in the preset, and the scene contains more than one camera, a window will popup when you apply the preset that let’s you select which camera to apply the preset to, so you don’t accidentally apply it to the wrong camera.
  • If you have the settings in the Render Tab enabled and apply the preset, you might be fooled that Render Lines and Depth Buffer AA wasn’t applied if you have LightWave’s Render Globals » Render Tab open at the same time.
    Don’t panic! They were applied, LightWave just doesn’t refresh its GUI for these two checkboxes for some reason when they are changed from the outside. Switch to another tab and back again in Render Globals and you’ll see that they have been updated.
  • Sky Squeeze and Ground Squeeze are only applied if you use LightWave versions above 9.6 (9.6.1 OB or HC).
  • The Camera Settings are not designed to work with the Classic Camera.

That’s about it, happy preseting!

Download

Available downloads for the Render Presets plugin.

Latest Release

Older Releases

Source Code

Render Presets is released as an open source project under the new BSD License.
The project is hosted on GitHub where the repository can be browsed or forked.

Or use git to clone the repository with complete history:
git clone git://github.com/artstorm/render-presets.git

Contribute

I’m very interested in your contributions… What else deserves to be in this plugin? How can it be improved? Coders, feel free to fork the repository, make any updates and then send me a pull request. Non-coders, submit a request in the issue tracker.

Support

Lightwave 3d presets

There is no official support for this plugin, but if you run into any problems or bugs, you can file a report in the issue tracker and it will be looked into. You need to have a Google Account to file a new issue.

Compability

Render Presets exists in an older LScript version and a newer maintained Python version.

Version 2.0 and newer is written in Python and requires LightWave 11.0 or greater.
Version 1.x is written in LScript and is no longer maintained. For users still on LightWave 9.x and 10.x.

Changelog

Lightwave 3d Forum

The development history of Render Presets.

Version 2.0.1 – 15 Dec 2012

  • Fixed bug with presets being referenced instead of copied when duplicating.

Lightwave 3d Surface Presets

Version 2.0 – 23 Apr 2012

  • Rewrote the plugin in Python and deprecated the LScript version.
  • Added new settings introduced with LightWave 3D 11.0: Shading Samples, Light Samples, Camera Min/Max Samples.
  • Default values updated to reflect defaults in LightWave 3D 11.0.

Version 1.3 – 28 Jun 2011

  • Fixed Issue 1: Attempt to access undeclared array selectedPreset when running under LightWave 10.0 and 10.1.
  • Implemented Issue 2: Duplicate presets button.
  • Minor fixes for running the script uncompiled.

Version 1.2 – 1 Jun 2010

  • Added a [Grab] button on the Global Illum Panel to copy the current GI settings from the scene.

Version 1.1 – 27 May 2010

  • Fixed a bug that could cause a preset to be cleared when closing/opening the window.
  • Added a preset option for Camera Resolution Multiplier.

Version 1.0 – 7 Mar 2010

  • First public release of the plugin.